Battlefield 6: 10 Launch Concerns from a Veteran Player

Hey everyone,

Like many of you, I’ve been riding the Battlefield 6 hype train for the last few weeks, sinking as much time as I could into the open beta. It was a wild, super fun ride, and the buzz around this game is undeniable. But after the initial excitement wore off, I started to notice a few things that have me a bit worried for the full game launch.

I’m a long-time Battlefield fan, and I want this game to be great. So, in the spirit of constructive feedback, here are the 10 things that concerned me most during the beta.

1. Lightning-Fast Health Regeneration

In one instance, I took damage down to 25% health, ducked behind cover, and was back to 100% health in just seven seconds. In previous Battlefield titles, this process took well over 10 seconds. This lightning-fast regen speed makes the role of Medics feel less important and reduces the consequences of taking damage. I'm hoping this was just a temporary setting to speed up gameplay for the beta.

2. Unpredictable and Fast Respawns

The spawn system felt chaotic. I had multiple instances where I respawned with enemies almost directly on top of me, leaving no time to get my bearings. Compounding this, the respawn timer itself felt incredibly short—around 10 seconds. This combination lowers the stakes of dying and can lead to some frustrating, disorganized firefights.

3. Open vs. Closed Weapons

I know DICE is testing out an "open" weapon system where any class can use any gun, but let me make this simple: this needs to be reverted. Battlefield has always been built on a foundation of distinct classes with specific weapon sets. This encourages team play and strategic diversity. Stick with closed, class-specific weapons—it's the Battlefield way.

4. Overpowered Shotguns

Shotguns are always powerful in close quarters, but in the beta, their effective range was just too long. There’s nothing more frustrating than getting one-shotted by a shotgun from a distance where an SMG should have the advantage. Their damage drop-off at range needs a serious nerf before launch.

5. Over-the-Top Sniper Glints

The glint from sniper scopes was so large and bright it felt like the Beacons of Gondor were being lit across the map. It’s so obvious that it makes it nearly impossible for snipers to be subtle, effectively removing a key part of their strategic advantage. This needs to be toned down to be a helpful indicator, not a giant flashing spotlight.

6. Concerning Bugs

Bugs are expected in a beta, and I'm glad they're collecting this data. While the game ran smoothly for me with no major crashes, I did encounter some concerning issues, like a bug that prevented me from quitting the game, forcing an Alt+F4. A polished launch will depend heavily on crushing these kinds of frustrating bugs.

7. Underwhelming Map Design (So Far)

The maps in the beta were mostly small and focused on close-quarters combat, so we didn't get to see the massive, sprawling maps Battlefield is known for. However, the "Empire State" map was particularly concerning due to its severe lack of flanking routes. This design flaw led to intense spawn camping that was nearly impossible to break. A simple tunnel or subway system would have made a world of difference.

8. Weak and Underwhelming DMRs

I tried out every weapon I could, and the DMRs were a huge letdown. They felt incredibly weak and simply weren't viable compared to other weapon classes. Whether it's a damage or range issue, they need a significant buff to be a competitive choice in the weapon sandbox.

9. Potential for Map Exploits

While I only experienced minor glitches like getting stuck on rocks, I’m worried about the potential for more serious map exploits. Other players have already found out-of-bounds glitches and spots that allow them to shoot from invisible walls. These kinds of exploits can ruin the competitive integrity of the game and need to be patched out aggressively.

10. Excessive Weapon Destruction

Battlefield's destruction has always been a core feature, but it felt a bit over-the-top in the beta. A single RPG could seemingly demolish half a building. I’d love to see this fine-tuned to be more granular and strategic, where you can blow a hole in a wall to create a sightline, rather than just leveling the entire structure instantly.

Final Thoughts

The Battlefield 6 beta was a ton of fun, and the potential for an amazing game is clearly there. However, these are the key areas I believe DICE needs to address to ensure a smooth and balanced launch.

What about you? If you played the beta, what were your biggest concerns? Let me know in the comments below!

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